My work spans architecture, 3D visualization, motion, and spatial design. I’ve animated immersive installations, built renders that translate a brand’s identity into physical space, and developed AI-assisted workflows to push what’s possible within a production timeline. The through-line isn’t a single discipline, it’s a way of thinking. I build with whatever the project needs: space, image, or both.
I’m drawn to projects where image and experience overlap. Retail environments that tell a story. Immersive spaces that make people feel something. Visuals that do more than document: they persuade, they set a mood, they make an idea feel real before it exists.
I’m also genuinely curious about tools and technology, not just as a means to an end, but as creative material in their own right. Learning a new pipeline, experimenting with generative AI, understanding how a game engine handles light: that’s the part of the work I find endlessly interesting.
I hold a BArch in Architecture and Urbanism and an MSc in Urban Studies, both from the Federal University of Rio de Janeiro, where my research focused on digital representation and immersive virtual environments.